﻿using GraphProcessor;
using IQIGame.Onigao.Logic;
using UnityEngine;

namespace IQIGame.Onigao.GamePlay.Editors
{
    [System.Serializable, NodeMenuItem(SkillEditorConst.SkillEffective + "/" + SkillEditorConst.ReplaceBuffMaker, typeof(SkillEditorGraph))]
    public class SkillEffectiveNode_ReplaceBuffMaker : SkillEffectiveNode
    {
        protected override ESkillEffectiveType effectType => ESkillEffectiveType.ReplaceBuffMaker;

        protected override SkillCustomConfig CreateConfig()
        {
            return null;
        }
    }
}